My first proper attempt at a first person shooter. The focus was to make it a more tactical shooter rather than a twitch shooter, by giving the player tools to use tactically to avoid damage and overcome the numbers they face. The main challenge to making this game was the modular AI system I had designed and integrated. I tried to make it easy to make future levels by just dropping in the enemy and setting parameters. It was my first extensive customizable AI system I've ever implemented.

Download link to be provided soon!