Idle Pet Paradise
Idle Economy Game (Mobile)
While working as a Game Designer at Magmic, I was put in charge of Idle Pet Paradise, a mobile idle game centered around infrastructure building, exponential earnings, and prestige-based progression.
I was brought in to develop and complete a concept that was still in its early stages, taking ownership of its core systems—designing key mechanics, progression loops, and the game economy from the ground up. My responsibilities included writing detailed game design documents (GDDs), balancing progression and monetization systems using spreadsheets and tuning tools, and leveraging player analytics to guide design decisions.
I also collaborated closely with the art and programming teams throughout development to ensure a cohesive player experience and smooth implementation of features
Casual Games
Paw Patrol Rescue World
Mobile Kids’ Game (Project with Budge Studios)
My first industry role in game development was as a Quality Analyst on a children’s mobile game designed for phones and tablets.
While my primary responsibilities centered on QA—ensuring stability, functionality, and a smooth user experience—I had the opportunity to work closely with the design team. Through cross-department collaboration and internal training, I contributed design insights and even led small design tasks.
This project gave me hands-on experience with the full game development pipeline, from testing to shaping player-facing features, and marked the beginning of my transition from quality assurance into game design.